Friday, 18 October 2024

Memory Hierarchy

 

Memory Hierarchy

 



1. Registers

  • Speed: Fastest in the hierarchy
  • Size: Smallest (32–128 bits per register)
  • Cost: Most expensive per bit
  • Access Time: A few nanoseconds (ns)
  • Location: Directly within the CPU.
  • Functionality:
    • Registers are used to hold data that the CPU is actively working on.
    • They store operands for arithmetic operations, memory addresses, and instruction results.
    • Examples: Accumulator, Program Counter, Instruction Register, Stack Pointer.
  • Trade-offs:
    • Registers are extremely fast but limited in number and size due to space constraints in the CPU.

2. Cache Memory

  • Speed: Slower than registers, faster than RAM
  • Size: Small (typically in kilobytes to megabytes)
  • Cost: More expensive than RAM, cheaper than registers
  • Access Time: A few nanoseconds (ns) to tens of nanoseconds
  • Purpose:
    • Cache is a small amount of high-speed memory placed between the CPU and main memory to store frequently used data.
    • It works by exploiting the locality of reference, where programs tend to access the same memory locations repeatedly (temporal locality) or memory locations near recently accessed data (spatial locality).
  • Cache Levels:
    • L1 Cache:
      • Closest to the CPU core, typically split into separate instruction and data caches.
      • Smallest (16–64 KB), but fastest.
    • L2 Cache:
      • Larger than L1 (256 KB–2 MB), shared between cores in multi-core processors.
      • Slower but still much faster than RAM.
    • L3 Cache:
      • Largest (2 MB–50 MB), shared across all cores in multi-core processors.
      • Acts as a buffer between the CPU and RAM, significantly slower than L1 and L2.
  • Trade-offs:
    • Cache provides rapid access to data but is expensive, so it's limited in size.

3. Main Memory (RAM)

  • Speed: Slower than cache but faster than secondary storage
  • Size: Larger than cache (GB range, e.g., 8 GB to 64 GB)
  • Cost: Cheaper per bit than cache, more expensive than secondary storage
  • Access Time: Tens to hundreds of nanoseconds (ns)
  • Purpose:
    • RAM (Random Access Memory) stores data and instructions that are currently being used by the CPU.
    • It is a volatile memory, meaning all data is lost when the system powers off.
  • Types of RAM:
    • Dynamic RAM (DRAM): Slower, cheaper, and commonly used for system memory.
    • Static RAM (SRAM): Faster, more expensive, used for cache memory.
  • Trade-offs:
    • RAM is fast and provides reasonably large storage, but its volatility makes it unsuitable for long-term data retention.

4. Secondary Storage

  • Speed: Slower than RAM, significantly slower than cache
  • Size: Very large (hundreds of gigabytes to multiple terabytes)
  • Cost: Much cheaper per bit than RAM
  • Access Time: Milliseconds (thousands of nanoseconds)
  • Purpose:
    • Secondary storage holds data and programs that are not currently in use by the CPU but need to be retained for long-term use.
    • Persistent storage: Data is retained even when the power is off.
  • Types of Secondary Storage:
    • Hard Disk Drives (HDD):
      • Uses magnetic storage to store data.
      • Slower but cheaper than SSDs.
    • Solid State Drives (SSD):
      • Uses NAND flash memory to store data.
      • Much faster than HDDs (faster read/write times) but more expensive per gigabyte.
  • Trade-offs:
    • Secondary storage provides a large capacity at a low cost, but access speeds are significantly slower than RAM.

5. Tertiary Storage

  • Speed: Slowest in the hierarchy
  • Size: Extremely large (terabytes to petabytes)
  • Cost: Cheapest per bit
  • Access Time: Can range from seconds to minutes
  • Purpose:
    • Tertiary storage is used primarily for backup and archival purposes.
    • It is often removed from the main system and stored externally (e.g., magnetic tapes, optical disks).
  • Examples:
    • Magnetic Tape: Used for large-scale backups; very high capacity but slow access.
    • Optical Discs (CDs, DVDs, Blu-ray): Used for distribution of media and data archiving.
  • Trade-offs:
    • Extremely low cost per bit and large capacity but with long access times and slow transfer rates.

6. Virtual Memory

  • Speed: Dependent on secondary storage (e.g., HDD or SSD)
  • Size: Dependent on the size of secondary storage
  • Purpose:
    • Virtual memory allows the system to extend the available physical memory (RAM) by using a portion of the secondary storage (usually a hard disk or SSD) as if it were additional RAM.
    • It’s implemented via paging, where portions of programs are swapped in and out of physical memory as needed.
    • Page faults occur when the CPU tries to access data not currently in RAM, triggering a swap between virtual memory and RAM.
  • Trade-offs:
    • Virtual memory allows for larger programs to run on systems with limited physical memory, but accessing virtual memory is much slower than accessing actual RAM.

7. Locality of Reference

The memory hierarchy is designed around the concept of locality of reference:

  • Temporal Locality: Recently accessed data is likely to be accessed again soon.
  • Spatial Locality: Data located close to recently accessed data is likely to be accessed soon.

Cache memory and virtual memory systems exploit these properties by keeping frequently accessed data closer to the CPU and avoiding constant fetches from slower, larger storage.


Key Trade-offs in the Memory Hierarchy:

  • Speed vs. Capacity: The faster the memory, the smaller and more expensive it is. Registers and caches are very fast but limited in size, while secondary storage like HDDs and SSDs is much larger but significantly slower.
  • Cost vs. Performance: High-speed memory (e.g., cache and RAM) is more expensive per bit, but it’s essential for performance. Slower memory (e.g., HDDs, SSDs, tape) is cheaper and offers larger capacities.
  • Power Efficiency: Lower levels in the hierarchy (e.g., SSDs, HDDs) generally consume less power when idle compared to volatile memory (e.g., DRAM).

 

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