AGP(Accelerated Graphics Port)
i.
AGP (Accelerated Graphics Port): A connection type designed for attaching a graphics card to
a computer to speed up 3D graphics.
ii.
Created by Intel in 1997: It was designed to improve the performance of graphics, especially
for 3D gaming and multimedia.
iii.
Improvement over PCI: AGP is faster and better suited for graphics than the older PCI
standard, which wasn't optimized for heavy graphics tasks.
iv.
Direct Memory Access: AGP allows the graphics card to directly access the computer’s memory,
making it faster to load and display textures.
v.
Higher Bandwidth: AGP offers more bandwidth than PCI(Peripheral Component Interconnect),
allowing the graphics card to transfer data faster, which helps in rendering 3D
graphics smoothly.
vi.
By
the mid-2000s, PCI Express replaced AGP as the standard for connecting
graphics cards. PCIe offered higher speeds, more lanes, and could
support multiple devices on the same bus, while AGP was limited to one
graphics card.
2.
Purpose of AGP
AGP was
built to offer better performance for 3D graphics than the older PCI
bus. The PCI(Peripheral Component Interconnect) bus was shared by various
components like sound cards, network cards, and other peripherals, which
limited the amount of data that could be processed for graphics. AGP provided a
dedicated pathway between the graphics card and the CPU (Central
Processing Unit) and RAM (Random Access Memory), allowing for faster
data transfers and smoother graphics.
3. Key
Features of AGP
AGP came
with several features that made it superior to PCI for graphics processing:
- Direct Access to System Memory: AGP allowed the graphics card
to access the system's main memory directly. This was useful for storing
large textures and 3D models without needing a lot of memory on the
graphics card itself.
- Pipelining: AGP could send multiple data
requests without waiting for each previous request to finish. This made
the flow of data much more efficient and faster compared to PCI(Peripheral
Component Interconnect), which handled data requests one at a time.
- Sideband Addressing: This feature allowed AGP to
send extra information (like addresses) along with the main data,
speeding up communication between the graphics card and the system.
- Increased Bandwidth(the maximum amount of data that
can be transmitted over a network or communication channel in a given
amount of time): AGP offered a significantly higher bandwidth
than PCI, which meant it could transfer much larger amounts of data in a
shorter period. This was critical for processing the complex graphics
needed in modern games and software.
4. AGP
Versions and Speed
AGP evolved
through different versions, with each new version offering faster data
transfer speeds and improved functionality:
- AGP 1.0 (1x, 2x): This was the original version.
AGP 1x operated at a base clock speed of 66 MHz, with a bandwidth
of 266 MB/s. AGP 2x doubled this speed to 533 MB/s.
- AGP 2.0 (4x): This version improved the
bandwidth even more, reaching speeds of 1.07 GB/s.
- AGP 3.0 (8x): The final and fastest version,
which could transfer data at a rate of 2.1 GB/s. It operated at 533
MHz and could handle the large textures and high-resolution models
needed in modern 3D graphics.
5.
Architecture of AGP
AGP uses a point-to-point
connection, meaning it has a direct link between the graphics card
and the memory controller hub on the motherboard. This is different from PCI,
where multiple devices share the same bus, leading to slower data transfer
rates.
- AGP Slot: The slot on the motherboard
where the graphics card connects looks similar to a PCI slot but is
slightly different in design and placement.
- Modes of Operation:
- 1x mode: Basic mode, transfers data
once per clock cycle.
- 2x mode: Doubles the transfer rate by
sending data twice per cycle.
- 4x and 8x modes: Quadruple and octuple the
transfer rates for faster graphics processing.
6. Difference
between AGP and PCI
Parameters
of Comparison |
AGP |
PCI |
Definition |
Hardware
developed with high-speed direct point channels for 3D accelerators and video
cards. |
Hardware
completely based on the ISA and VL-bus technology. |
Abbreviation |
Accelerated
Graphic Port |
Peripheral
Component Interconnect |
Introduced In |
1996 |
1992 |
Purpose |
Used alongside
the graphic card |
I/O interface
bus |
Priority Queues |
Maybe high/low |
Absent |
3D Graphics
quality |
High |
Low |
Requests |
Pipelined |
Non-pipelined |
Peripheral
Device |
High |
Low |
Address/Data |
De-Multiplexed |
Multiplexed |
Slots |
Short |
Long |
Target |
Single |
Multiple |
Peak at 32 bits |
533 Mb/s |
133 Mb/s |
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