Memory Addressing in CPU
Memory
addressing is like giving the CPU a map to find and store data in your
computer's memory. Each piece of data has a specific "address" that
the CPU uses to locate it, just like a house has a unique address on a street.
1. What
is Memory Addressing?
- Memory Addressing is the way by which CPU finds
where data is stored in the computer's memory (RAM).
- Think of memory as a giant
bookshelf, where each book is a piece of data, and each shelf has a unique
number (address). The CPU needs to know the shelf number to find a
specific book.
2.
Address Space
- Address Space is the total number of unique
addresses the CPU can use to find data.
- Example: If you have a 32-bit
CPU, it can create 4 billion different addresses, which means it can
handle up to 4 GB of data.
- Imagine a library with 4 billion
shelves. Each shelf has a unique number, and the librarian (CPU) uses
these numbers to find any book (data) you need.
3. Types
of Memory Addressing
- Physical Addressing: The CPU directly looks for
data at a specific physical location in RAM.
- Example: If the CPU needs data on
shelf 1000, it directly goes to that shelf.
- Virtual Addressing: The CPU uses a
"virtual" address, which is then translated to the actual
physical address in RAM.
- Example: The CPU thinks the book is on
shelf 10,000, but in reality, it’s on shelf 1000. The librarian (a
special system in the computer) knows how to make this translation.
4.
Different Ways to Access Memory (Addressing Modes)
- Immediate Addressing: The data is right in the
instruction, no need to go to memory. The data is included right in the
instruction itself.
- Example: The instruction says,
"Use the number 42," so the CPU doesn’t need to look in
memory—it already has the data.
- Direct Addressing: The instruction tells the CPU
exactly which memory address to go to.
- Example: The instruction says,
"Get the data from shelf 5000," and the CPU goes straight
there.
- Indirect Addressing: The instruction tells the CPU
to first go to one address to find out where the actual data is.
- Example: The instruction says,
"Go to shelf 200, find the note there that tells you to go to shelf
5000, and then get the data from shelf 5000."
5. 32-bit
vs 64-bit Addressing
- 32-bit CPUs: Can use up to 4 GB of RAM,
which is like having 4 billion unique addresses.
- Example: Imagine a small library with
4 billion shelves—enough for most small tasks.
- 64-bit CPUs: Can handle much more memory,
practically over 16 billion gigabytes.
- Example: Think of a massive library
with almost endless shelves, allowing the CPU to find and store huge
amounts of data.
6. Memory
Management Unit (MMU)
- This is the part of the CPU that
helps translate virtual addresses to physical ones, making sure everything
runs smoothly.
- The MMU is like a smart
librarian that helps the CPU translate virtual addresses (where the CPU
thinks data is) into physical addresses (where the data actually is).
- Example: If the CPU thinks a book is
on shelf 10,000, but it’s really on shelf 1000, the MMU figures that out
and directs the CPU to the correct shelf.
7. Cache
- The CPU also has a small, fast
memory called cache where it keeps frequently used data. This is
like keeping the most popular books right on the librarian’s desk for
quick access.
- Example: If the CPU often needs data
from shelf 1000, it might keep a copy of that data in its cache, so it
doesn’t have to go back to the shelf every time.
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